Development

Changelog

ONLY FROM 10/09/07 - Was alread under development for about a year

< = changed title page
- removd openGL blur for incompatability with some cards
+ new animated toolbar graphics
+ new water painting tool
+ reflected clouds (not enabled as of yet)
= grass look
= particle optimise
= grass over water optimse
= overwater optimise
= blood look
= menu options
+ new water generation
+ grass interaction
= hand shadow
+ ground generation
+ grass paint
+ fire paint
+ improved zebra water search
+ brush controls
+ animated icons (worms bounce)
= add more objects to optimise que
+ added options for saving and loading maps
+ loading screen
+ added more info to info tool
= updated animal view
+ more stats
+ influences
+ group shown
+ simple animation for animals
+ website for applet to sit in

UPDATE
= change menus, more compact
= panels darker
= rename stats - animal stats and remove tree number
= added percentages to render stats
+ added roaming for zebras who aren't being chased
= changed tree images and optimised
+ avoid water for animals
= animal images in array
= only dust when running
+ seperate thtead for loading - smoother loading screen
+ new trees and more types
+ medium graphics option
+ animated animals
= new zebra graphic
= updated ground creation
+ added non interactive grass painting that renders for free as it's baked in

UPDATE 30/11/07
+ added extremeGraphics mode
= better grass texture
+ grass blades flattened in extreme graphics
+ grass blades being thrown
+ consolidated both grass modes
= changed tree colours slightly
+ added graphics slider and graphic cutoffs
+ interactive spring system for trees instead of fixed animation.
+ added falling leaves from trees
+ added new advanced particles with shadows,reflections,glints, gravity and wind
+ updgraded fire. looks much better
+ leaves fly off when windspeed is big
+ kick up grass
+ added snow (not enabled yet)
= changed the shape of reflections and shadows
= dust is affected by wind
= changed how birds are drawn ( optimised and reflections and shadows)
= fixed the rotation of particle reflections
= changed how particles rotate
= changed fire hand
= fixed lightning bug
= added rain with shift
+ trees burn
+ tree burn image
= trees spread fire
= adjusted speed of animals (and smoothness and lion catch distance)
= adjusted tree spring
+ movie timer and display (not in web app)
= fixed lightning bug
= changed tree colours
= changed water colours
= water ripple better
= thicker leaves and better colour
= more particles became advparticles
= better burnt trees
= debug key for startup
= zebra stripes
= varied lion colours

Progress Shots